GameEvents.OnRandomEventOccurred

Description

TBD

Usage

GameEvents.OnRandomEventOccurred(iType [number], iSeverity [number], iX [number], iY [number], iMitigationLevel [number])

Regular event: you can subscribe to it through GameEvents.OnRandomEventOccurred.Add(<function handler>)

Parameters

  • iType [number]
  • iSeverity [number]
  • iX [number]
  • iY [number]
  • iMitigationLevel [number]