GameEvents.OnRandomEventOccurred
Description
TBD
Usage
GameEvents.OnRandomEventOccurred(iType [number], iSeverity [number], iX [number], iY [number], iMitigationLevel [number])
Regular event: you can subscribe to it through GameEvents.OnRandomEventOccurred.Add(<function handler>)
Parameters
iType [number]
iSeverity [number]
iX [number]
iY [number]
iMitigationLevel [number]