GameEvents.OnPillage
Description
TBD
Usage
GameEvents.OnPillage(playerID [number], unitID [number], bImprovement [boolean], buildingType [number])
Regular event: you can subscribe to it through GameEvents.OnPillage.Add(<function handler>)
Parameters
playerID [number]
unitID [number]
bImprovement [boolean]
buildingType [number]