GameEvents.OnCityPopulationChanged

Description

TBD

Usage

GameEvents.OnCityPopulationChanged(cityOwner [number], cityID [number], ChangeAmount [number])

Regular event: you can subscribe to it through GameEvents.OnCityPopulationChanged.Add(<function handler>)

Parameters

  • cityOwner [number]
  • cityID [number]
  • ChangeAmount [number]