GameEvents.CityConquered
Description
TBD
Usage
GameEvents.CityConquered(newPlayerID [number], oldPlayerID [number], newCityID [number], iCityX [number], iCityY [number])
Regular event: you can subscribe to it through GameEvents.CityConquered.Add(<function handler>)
Parameters
newPlayerID [number]
oldPlayerID [number]
newCityID [number]
iCityX [number]
iCityY [number]