GameEvents.BuildingPillageStateChanged
Description
TBD
Usage
GameEvents.BuildingPillageStateChanged(playerID [number], cityID [number], buildingID [number], bPillageState [boolean])
Regular event: you can subscribe to it through GameEvents.BuildingPillageStateChanged.Add(<function handler>)
Parameters
playerID [number]cityID [number]buildingID [number]bPillageState [boolean]