GameEvents.BuildingPillageStateChanged

Description

TBD

Usage

GameEvents.BuildingPillageStateChanged(playerID [number], cityID [number], buildingID [number], bPillageState [boolean])

Regular event: you can subscribe to it through GameEvents.BuildingPillageStateChanged.Add(<function handler>)

Parameters

  • playerID [number]
  • cityID [number]
  • buildingID [number]
  • bPillageState [boolean]