GameEvents.BuildingPillageStateChanged
Description
TBD
Usage
GameEvents.BuildingPillageStateChanged(playerID [number], cityID [number], buildingID [number], bPillageState [boolean])
Regular event: you can subscribe to it through GameEvents.BuildingPillageStateChanged.Add(<function handler>)
Parameters
- playerID [number]
- cityID [number]
- buildingID [number]
- bPillageState [boolean]