Events.UnitMovementPointsRestored

Description

TBD

Usage

Events.UnitMovementPointsRestored(playerID [number], unitID [number], MovementPoints [number])

Regular event: you can subscribe to it through Events.UnitMovementPointsRestored.Add(<function handler>)

Parameters

  • playerID [number]
  • unitID [number]
  • MovementPoints [number]