Events.UnitMoved
Description
TBD
Usage
Events.UnitMoved(playerID [number], unitID [number], iX [number], iY [number], locallyVisible, stateChange)
Regular event: you can subscribe to it through Events.UnitMoved.Add(<function handler>)
Parameters
playerID [number]unitID [number]iX [number]iY [number]locallyVisiblestateChange