Events.UnitMoveComplete

Description

TBD

Usage

Events.UnitMoveComplete(playerID [number], unitID [number], iX [number], iY [number])

Regular event: you can subscribe to it through Events.UnitMoveComplete.Add(<function handler>)

Parameters

  • playerID [number]
  • unitID [number]
  • iX [number]
  • iY [number]