Events.UnitDamageChanged
Description
TBD
Usage
Events.UnitDamageChanged(PlayerID [number], UnitID [number], newDamage [number], prevDamage [number])
Regular event: you can subscribe to it through Events.UnitDamageChanged.Add(<function handler>)
Parameters
PlayerID [number]
UnitID [number]
newDamage [number]
prevDamage [number]