Events.UnitDamageChanged

Description

TBD

Usage

Events.UnitDamageChanged(PlayerID [number], UnitID [number], newDamage [number], prevDamage [number])

Regular event: you can subscribe to it through Events.UnitDamageChanged.Add(<function handler>)

Parameters

  • PlayerID [number]
  • UnitID [number]
  • newDamage [number]
  • prevDamage [number]