Events.UnitAbilityGained

Description

TBD

Usage

Events.UnitAbilityGained(playerID [number], unitID [number], eAbilityType [number])

Regular event: you can subscribe to it through Events.UnitAbilityGained.Add(<function handler>)

Parameters

  • playerID [number]
  • unitID [number]
  • eAbilityType [number]