Events.DistrictDamageChanged

Description

TBD

Usage

Events.DistrictDamageChanged(playerID [number], districtID [number], damageType [number], newDamage [number], oldDamage [number])

Regular event: you can subscribe to it through Events.DistrictDamageChanged.Add(<function handler>)

Parameters

  • playerID [number]
  • districtID [number]
  • damageType [number]
  • newDamage [number]
  • oldDamage [number]