Events.DistrictDamageChanged
Description
TBD
Usage
Events.DistrictDamageChanged(playerID [number], districtID [number], damageType [number], newDamage [number], oldDamage [number])
Regular event: you can subscribe to it through Events.DistrictDamageChanged.Add(<function handler>)
Parameters
playerID [number]
districtID [number]
damageType [number]
newDamage [number]
oldDamage [number]