Events.DistrictBuildProgressChanged

Description

TBD

Usage

Events.DistrictBuildProgressChanged(playerID [number], districtID [number], cityID [number], iX [number], iY [number], districtType [number], era [number], civilization [number], percentComplete [number], iAppeal [number], isPillaged [number])

Regular event: you can subscribe to it through Events.DistrictBuildProgressChanged.Add(<function handler>)

Parameters

  • playerID [number]
  • districtID [number]
  • cityID [number]
  • iX [number]
  • iY [number]
  • districtType [number]
  • era [number]
  • civilization [number]
  • percentComplete [number]
  • iAppeal [number]
  • isPillaged [number]