Events.DistrictBuildProgressChanged
Description
TBD
Usage
Events.DistrictBuildProgressChanged(playerID [number], districtID [number], cityID [number], iX [number], iY [number], districtType [number], era [number], civilization [number], percentComplete [number], iAppeal [number], isPillaged [number])
Regular event: you can subscribe to it through Events.DistrictBuildProgressChanged.Add(<function handler>)
Parameters
playerID [number]
districtID [number]
cityID [number]
iX [number]
iY [number]
districtType [number]
era [number]
civilization [number]
percentComplete [number]
iAppeal [number]
isPillaged [number]