Events.DistrictBuildProgressChanged
Description
TBD
Usage
Events.DistrictBuildProgressChanged(playerID [number], districtID [number], cityID [number], iX [number], iY [number], districtType [number], era [number], civilization [number], percentComplete [number], iAppeal [number], isPillaged [number])
Regular event: you can subscribe to it through Events.DistrictBuildProgressChanged.Add(<function handler>)
Parameters
playerID [number]districtID [number]cityID [number]iX [number]iY [number]districtType [number]era [number]civilization [number]percentComplete [number]iAppeal [number]isPillaged [number]