Events.CityProductionCompleted

Description

TBD

Usage

Events.CityProductionCompleted(playerID [number], cityID [number], iConstructionType [number], unitID [number], bCancelled [boolean])

Regular event: you can subscribe to it through Events.CityProductionCompleted.Add(<function handler>)

Parameters

  • playerID [number]
  • cityID [number]
  • iConstructionType [number]
  • unitID [number]
  • bCancelled [boolean]