Events.CityProductionCompleted
Description
TBD
Usage
Events.CityProductionCompleted(playerID [number], cityID [number], iConstructionType [number], unitID [number], bCancelled [boolean])
Regular event: you can subscribe to it through Events.CityProductionCompleted.Add(<function handler>)
Parameters
playerID [number]
cityID [number]
iConstructionType [number]
unitID [number]
bCancelled [boolean]