GameCoreEvent.UnitDamageChanged
# GameCoreEvent.UnitDamageChanged
This is an Event. Please refer to that page for more information on Events
# Usage
Example
Events.UnitDamageChanged( playerID, unitID, newDamage, prevDamage )
- playerID number
- unitID number
- newDamage number
- prevDamage number
UnitDamageChanged exists in GameEvents. It also exists in Events. Firaxis has used UnitDamageChanged with only Events.