GameCoreEvent.UnitChargesChanged
# GameCoreEvent.UnitChargesChanged
This is an Event. Please refer to that page for more information on Events
# Usage
Example
Events.UnitChargesChanged( playerID, unitID, newCharges, oldCharges )
- playerID number
- unitID number
- newCharges number
- oldCharges number
UnitChargesChanged exists in GameEvents. It also exists in Events. Firaxis has used UnitChargesChanged with only Events.