GameCoreEvent.UnitCaptured
# GameCoreEvent.UnitCaptured
This is an Event. Please refer to that page for more information on Events
# Usage
Example
Events.UnitCaptured( currentUnitOwner, unitID, owningPlayer, capturingPlayer )
- currentUnitOwner
- unitID number
- owningPlayer
- capturingPlayer
UnitCaptured exists in GameEvents. It also exists in Events. Firaxis has used UnitCaptured with only Events.