GameCoreEvent.UnitArtifactChanged
# GameCoreEvent.UnitArtifactChanged
This is an Event. Please refer to that page for more information on Events
# Usage
Example
Events.UnitArtifactChanged( playerID, unitID )
- playerID number
- unitID number
UnitArtifactChanged exists in GameEvents. It also exists in Events. Firaxis has used UnitArtifactChanged with only Events.