GameCoreEvent.OnCityPopulationChanged
# GameCoreEvent.OnCityPopulationChanged
This is an Event. Please refer to that page for more information on Events
# Usage
Example
GameEvents.OnCityPopulationChanged( cityOwner, cityID, ChangeAmount )
- cityOwner
- cityID number
- ChangeAmount
OnCityPopulationChanged exists in GameEvents. It doesn’t exist in Events. Firaxis has used OnCityPopulationChanged with only GameEvents.