GameCoreEvent.ImprovementChanged
# GameCoreEvent.ImprovementChanged
This is an Event. Please refer to that page for more information on Events
# Usage
Example
Events.ImprovementChanged( iX, iY, improvementType, improvementOwner, resource, isPillaged, isWorked )
- iX number
- iY number
- improvementType
- improvementOwner
- resource
- isPillaged
- isWorked
ImprovementChanged exists in GameEvents. It also exists in Events. Firaxis has used ImprovementChanged with only Events.