GameCoreEvent.DistrictBuildProgressChanged
# GameCoreEvent.DistrictBuildProgressChanged
This is an Event. Please refer to that page for more information on Events
# Usage
Example
Events.DistrictBuildProgressChanged( playerID, districtID, cityID, iX, iY, districtType, era, civilization, percentComplete, iAppeal, isPillaged )
- playerID number
- districtID number
- cityID number
- iX number
- iY number
- districtType
- era
- civilization
- percentComplete number
- iAppeal number
- isPillaged
DistrictBuildProgressChanged exists in GameEvents. It also exists in Events. Firaxis has used DistrictBuildProgressChanged with only Events.