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GameCoreEvent.BuildingPillageStateChanged

Last updated Aug 6, 2022 Edit Source

# GameCoreEvent.BuildingPillageStateChanged

This is an Event. Please refer to that page for more information on Events

# Usage

Example

GameEvents.BuildingPillageStateChanged( playerID, cityID, buildingID, bPillageState )

BuildingPillageStateChanged exists in GameEvents. It doesn’t exist in Events. Firaxis has used BuildingPillageStateChanged with only GameEvents.


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