GameCoreEvent.BuildingPillageStateChanged
# GameCoreEvent.BuildingPillageStateChanged
This is an Event. Please refer to that page for more information on Events
# Usage
Example
GameEvents.BuildingPillageStateChanged( playerID, cityID, buildingID, bPillageState )
- playerID number
- cityID number
- buildingID number
- bPillageState boolean
BuildingPillageStateChanged exists in GameEvents. It doesn’t exist in Events. Firaxis has used BuildingPillageStateChanged with only GameEvents.