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EFFECT_ADD_CULTURE_BOMB_TRIGGER
Last updated
Aug 8, 2022
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This is an
Effect Type. Please refer to that page for more information on Effect Type
# Info
EFFECT_ADD_CULTURE_BOMB_TRIGGER
- Class:
PLAYERS - Parameters:
- CaptureOwnedTerritory
Unknown - DistrictType
String- The DistrictType to act as the trigger
- [Districts.DistrictType]
- ImprovementType
String- The ImprovementType to act as the trigger
- [Improvements.ImprovementType]
# Samples
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| INSERT INTO Modifiers
(
ModifierId,
ModifierType
)
VALUES
(
"GAUL_MINE_CULTURE_BOMB",
"MODIFIER_PLAYER_ADD_CULTURE_BOMB_TRIGGER"
);
INSERT INTO ModifierArguments
(
ModifierId,
Name,
Value
)
VALUES
(
"GAUL_MINE_CULTURE_BOMB",
"CaptureOwnedTerritory",
0
),
(
"GAUL_MINE_CULTURE_BOMB",
"ImprovementType",
"IMPROVEMENT_MINE"
);
|
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| INSERT INTO Modifiers
(
ModifierId,
ModifierType
)
VALUES
(
"BURIAL_GROUNDS_CULTURE_BOMB_TRIGGER_HOLY_SITE_MODIFIER",
"MODIFIER_PLAYER_ADD_CULTURE_BOMB_TRIGGER"
);
INSERT INTO ModifierArguments
(
ModifierId,
Name,
Value
)
VALUES
(
"BURIAL_GROUNDS_CULTURE_BOMB_TRIGGER_HOLY_SITE_MODIFIER",
"DistrictType",
"DISTRICT_HOLY_SITE"
);
|
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| INSERT INTO Modifiers
(
ModifierId,
ModifierType
)
VALUES
(
"TRAIT_CULTURE_BOMB_TRIGGER_FORT",
"MODIFIER_PLAYER_ADD_CULTURE_BOMB_TRIGGER"
);
INSERT INTO ModifierArguments
(
ModifierId,
Name,
Value
)
VALUES
(
"TRAIT_CULTURE_BOMB_TRIGGER_FORT",
"ImprovementType",
"IMPROVEMENT_FORT"
);
|