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EFFECT_ADD_CULTURE_BOMB_TRIGGER

Last updated Aug 8, 2022 Edit Source

This is an Effect Type. Please refer to that page for more information on Effect Type

# Info

EFFECT_ADD_CULTURE_BOMB_TRIGGER

  • Class: PLAYERS
  • Parameters:
    • CaptureOwnedTerritory Unknown
    • DistrictType String
      • The DistrictType to act as the trigger
      • [Districts.DistrictType]
    • ImprovementType String
      • The ImprovementType to act as the trigger
      • [Improvements.ImprovementType]

# Samples

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INSERT INTO Modifiers
	(
		ModifierId,
		ModifierType
	)
VALUES
	(
		"GAUL_MINE_CULTURE_BOMB",
		"MODIFIER_PLAYER_ADD_CULTURE_BOMB_TRIGGER"
	);

INSERT INTO ModifierArguments
	(
		ModifierId,
		Name,
		Value
	)
VALUES
	(
		"GAUL_MINE_CULTURE_BOMB",
		"CaptureOwnedTerritory",
		0
	),
	(
		"GAUL_MINE_CULTURE_BOMB",
		"ImprovementType",
		"IMPROVEMENT_MINE"
	);
	
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INSERT INTO Modifiers
	(
		ModifierId,
		ModifierType
	)
VALUES
	(
		"BURIAL_GROUNDS_CULTURE_BOMB_TRIGGER_HOLY_SITE_MODIFIER",
		"MODIFIER_PLAYER_ADD_CULTURE_BOMB_TRIGGER"
	);

INSERT INTO ModifierArguments
	(
		ModifierId,
		Name,
		Value
	)
VALUES
	(
		"BURIAL_GROUNDS_CULTURE_BOMB_TRIGGER_HOLY_SITE_MODIFIER",
		"DistrictType",
		"DISTRICT_HOLY_SITE"
	);
	
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INSERT INTO Modifiers
	(
		ModifierId,
		ModifierType
	)
VALUES
	(
		"TRAIT_CULTURE_BOMB_TRIGGER_FORT",
		"MODIFIER_PLAYER_ADD_CULTURE_BOMB_TRIGGER"
	);

INSERT INTO ModifierArguments
	(
		ModifierId,
		Name,
		Value
	)
VALUES
	(
		"TRAIT_CULTURE_BOMB_TRIGGER_FORT",
		"ImprovementType",
		"IMPROVEMENT_FORT"
	);
	

Interactive Graph